![]() Marcuria - the worst offender - is now the only location which is still sub-par. The two main towns of the game always had the worst performance issues. Secondly, the game is pretty! I don’t want to sacrifice visual quality whatsoever because it would really detract from the game. Firstly because though I’m aware my rig isn’t the greatest in the world, I would expect something in the region of 60 FPS with this game, as I do in the smaller areas. I have little doubt that turning down the settings would improve this, but I really don’t feel like I should have to. ![]() The motion sickness is gone, but I still feel that the immersion is occasionally broken by stutters and blurs, albeit only in the one location. I have to say, it was so bad before (most of all in Marcuria) that I frequently had to close the game since I got spells of motion sickness - something which has never happened to me before or since with a video game. The interior areas on the other hand have improved significantly and I now get a solid 50-60 FPS. While on full settings (which the exception of shadow distance) I was previously experiencing a paltry 15-20 FPS in Marcuria (the worst location by far in terms of frame rates) I am now getting 25-30 FPS, which is a significant improvement, but I certainly wanted more. I have an FX 6300 myself for reference, and though it's still a very strongly performing chip, it is notable for its inferior single-core performance compared to Intel cards. From what I understand, these performance issues were mostly due to the lack of multi-core CPU usage which has now been added.įor this reason, it seems relevant to point out that Intel or AMD users may still experience different performance, though it’s not a guarantee. Unfortunately though it hasn’t paid off anywhere near as much as I was expecting, but I would now consider performance to be acceptable. Reportedly, this had become such an issue that the developers spent a disproportionate amount of time and money on the engine upgrade transition. This was not something platform-specific, with Windows users reporting the exact same FPS issues. Yes, the locations look very good, but they really should be a walk in the park for a GTX 960 and there’s reports that the game would struggle even with far superior hardware. It’s quite telling when my rig could handle something like Metro Redux with ease, but was huffing and puffing when it came to this game. With each subsequent Book release, I was more and more impressed by the game’s story, but less than amused by its performance. I originally picked up Dreamfall Chapters around a year ago, undeterred by the episodic releases since the game looked so intriguing and like a fresh take on the adventure genre. There’s also a nice 60% off sale to accompany the release of the penultimate Book. And then there’s the big overarching plot, which – in this episode – starts to come into focus a little bit more.Norwegian developer Red Thread Games has released Book 4 of Dreamfall Chapters, and along with it a massive engine update from Unity 4 to Unity 5 which intends on fixing many of the performance woes suffered by the game. I’m deciding how “Azadi” Kian still is, or how repentant and apologetic I’m deciding how desperately Zoe wants to remember and how her relationship is going. I don’t know how much of an impact these decisions will have on the way the story arcs out, but in terms of defining them and their relationships, it does feel like it’s having an effect. Sorry.Īll of this extends to the primary characters, too, with my decisions shaping Kian and Zoe in ways I’m not entirely comfortable with. An irritating one, sure, but one I can actually see as a person. Which is a tiny but very, very crucial difference. When I see him, I’m not moaning to myself “oh no, it’s him again” outside of the game I’m moaning that as someone invested in the game. He actually is annoying (because he’s a tiny street urchin), but he’s annoying in a way that… well, it’s a character trait.
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